BLAST – High performance runtime script interpretor, Burst and DOTS compatible


Normal Packagemode: Design/Compiletime transpilation from bytecode into bursted functionpointers. This will void any performance penalty to using scripts instead of native code when scripts are known during design time.
Int32 (1-4) support for SSMD

BLAST V1.2 – Autumn/Winter 2022

Full Control flow support in SSMD (conditional jump support)
Computeshader interpretor specialized to float4|half8

Check out the details from the Unity Asset Store: