UModeler is a Unity extension to empower you to model and prototype easily and quickly. With UModeler, you can craft a static mesh asset as well as prototype a game level without any other external DCC tools. Moreover UModeler supports not only modeling with gizmos but also sketch-based modeling, which enables you to draw a 2D shape on a plane and make it 3D shape in intuitive ways. Any polygon is automatically triangulated to be fed to a rendering pipeline even though it has holes inside. It’ll save a lot of your time. UModeler consists of about 90 tools for modeling, which will make creating, transforming and editing your model a breeze in Unity.
What you can do with UModeler • 3D Modeling from a low poly mesh to a rather complicated mesh. • Prototyping. • Modifying a mesh with Meshfilter component. • Texture Mapping with UV Editor. • 2D Drawing. • And more.
MODELING Powerful and various modeling tools are provided as follows. • Translation/Rotation/Scale of Vertices/Edges/Polygons with gizmos • Curved shape modeling with Bevel and Follow Tools • Parameter-based primitive shapes to enable you to make a shape having whatever size you want. • Push/Pull tool to enable you to create a 3D shape from a face and cut a 3D shape. • Repair tools – Eraser, Bridge Fill, Collapse, Align, Flip, and Flatten tools. • Merge tools – Combine object/polygon/vertex, Boolean tools. • Mirror tool – Every modification will be mirrored to the other side of the mirror plane. • Selection tools – All/None, Isolated, Loop, Ring, Invert, and Increase tools. • Cutting Tools – Cut, LoopSlice and Clip tools. • Surface Tools – Material, UV Transform, and Smoothing Group tools.
DRAWING UModeler comes with powerful and intuitive drawing tools to create a 2D shape beyond a triangle and a quad. Both novice and advanced users will love the ability to draw any polygons even with holes. • Automatic and smart triangulation with no creation of additional vertices. • Simple polygon based topology(Click here to know Simple Polygon more). • Contextual Cursor Snap to make drawing a breeze. • Line, Parallel Line, Arc, Rectangle, Rounded Rectangle, Disk, and Side Stair drawing tools are provided. • Handy Inset tool which enables you to draw a smaller or bigger version of a shape keeping the two shapes equidistant from each other. Multiple inset is supported as well
COMPATIBILITY • ProBuilder – Neat conversion of ProBuilder mesh • Surforge – PBR Texturing can be done immediately with UModeler and Surforge combination.
UV MAPPING UModeler is equipped with core functionalities for UV Mapping. • UV/Edge/Polygon/Island transform with Translate/Rotate/Scale/Rectangle gizmos. • Plane/View and Cube unwrapping. • Auto detection of overlapped edges. • All/None, Invert and Loop selection tools • Flip, 90 Rotate and Alignment tools. • Sew and MoveSew tools. • Collapse tool.
RAPID PROTOTYPING With the modeling and drawing tools introduced above, prototyping is no problem.
SEAMLESS MESH EDITING A mesh imported from other DCC tools can be modified and edited just by adding the UModeler component.