Overview
Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. It depends on the burst, jobs, collections, and mathematics packages.
📊 Highlights
- Obi Cloth leverages the power of particle-based physics to deliver high-quality, flexible, and easy-to-use cloth simulation.
- Unified solution for character clothing, regular and tearable cloth.
- Two-way rigid body interaction.
- Modular solver: Don’t waste performance, only use the constraints your cloth needs.
- Per module adjustable solver iteration count.
- Cloth proxies: Drive high-resolution meshes using low-res simulations. Works with skinned meshes too!
- Balloon physics through volume constraints.
- Independent stretch and bend constraints.
- Cloth is attachable to rigid bodies.
- Cloth can collide with itself and other cloth pieces.
- Physically based aerodynamics model.
- Easy-to-use integrated editor tools: Selection, brush selection, paintbrush, smoothing, property import/export from textures…don’t ever leave Unity when authoring cloth.
- Automatic camera culling.
- Easily extensible and modular architecture.