🔧 Overview
This asset allows you to combine meshes and materials to reduce draw calls. It can fix models and create atlases so they can share materials (for static/dynamic batching).
📊 Highlights
- Create Texture Arrays
 - Works with any material and shader.
 - Full multiple material support.
 - Combine and customize skinned meshes.
 - UVs, Normal, Tangents automatically adjusted.
 - Bake tiling textures.
 - Full lightmapping support.
 - Source assets not touched.
 - Easy, no scripting, learn in 5 minutes.
 - Runtime API.
 - Can handle negative scaling.